SM5307 Digital Media and Moving Images
“a game is a form of recreation constituted by a set of rules that specify an object to be attained and the permissible means of attaining it.”
——David Kelley 1988
I am always thinking about the ending of a game. Why dead and over was shown up at the end of the game? Why we play games to attain the goals setting by others? Can the player change the rules or only follow the game designer? Is “Game over” and “You are dead” a good reaction? How about no ending of a game?
Unity 2D game : Go to dead
The game can play endless. Using Space / UpArrow / Z / W to jump, pressing LeftArrow / A key to right, pressing RightArrow / D key to left. The player can jump across platforms. The game will restart if the yellow square was fell down.
The player are willing to fall down after playing a couple of time because they will realized the playerController sometimes cannot jump. However, after restarting the jump is working again because of the variation of playerController position. Traditionally, falling down means out of control and dead in the games, but in this game it means adjustment. A new start for the game.
Colors can always not be ignored. The moving background picture can test player’s attention. When the player are watching the picture instead of playing, picture will be move slowly.
playerController(yellow square): component and script
If the playerController fell down, the yellow square will be back in the start position.
Create – Empty – select icon – position 0,0,0 – script
The color of different materials. The dark green and light green square haven’t Box collider while the red square added Box collider 2D.
Background Picture keep scrolling and scroll script
The cloud moving:
Camera: follow the playerController
Background Music : Logic Pro X