By My Side_Studio II

“You find the torch , but the fire never warm.

You find the tree, but it hasn’t seeds.

You find the river, but the water never run.

You find the windmill , but the wind never come.

You find the place we play together , but I never been.

Memory is confusion and chaos, if you can, to live in the present.”

–The sentences from the BY MY SIDE

The Idea

This game is thinking about the human and the virtual word. What kind of world in the game is reasonable or everything is possible in the virtual world. The present maybe in the real world and it also includes the virtual world. How can we define reality and existence?

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The game was built by Unity and Blender. Player can press the up/down/right/left arrow to control the character.

The Process and Problems

After sketches about the character and the objects, using Blender to model.

The Character Player modeling and animation in Blender

After preparing all the objects, import them to Unity.

The character animation is complex for me, even thought I followed some tutorials

1.characterController.Move

2.Unity: Mecanim Animation Basic

3.Mecanim Tips: Basic Walk Scripting

4.Animator Scripting

5.Blender Character to Unity

6.Animation System Overview

The character can walk only.Even I prepared jump and click animation.

Besides, I added the rotate and transform script and sound trigger in some objects. Particle system makes the whole scene in different feelings. The box collider with a UI script should trigger the text when the player enter or entrance, but cannot work. I left the text in the scene instead.

 

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Why Dead? Why Over?

SM5307 Digital Media and Moving Images

The Idea

“a game is a form of recreation constituted by a set of rules that specify an object to be attained and the permissible means of attaining it.”

——David Kelley 1988

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I am always thinking about the ending of a game.  Why dead and over was shown up at the end of the game? Why we play games to attain the goals setting by others? Can the player change the rules or only follow the game designer? Is “Game over” and “You are dead”  a good reaction? How about no ending of a game?

Unity  2D game : Go to dead

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The game can play endless. Using Space / UpArrow / Z / W to jump, pressing LeftArrow / A key to right, pressing RightArrow / D key to left. The player can jump across platforms.  The game will restart if the yellow square was fell down.

The player are willing to fall down after playing a couple of time because they will realized the playerController sometimes  cannot jump. However, after restarting the jump is working again because of the variation of playerController position. Traditionally, falling down means out of control and dead in the games, but in this game it means adjustment. A new start for the game.

Colors can always not be ignored. The moving background picture can test player’s attention. When the player are watching the picture instead of playing, picture will be move slowly.

The Process

playerController(yellow square): component and script

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If the playerController fell down, the yellow square will be back in the start position.

Create – Empty – select icon – position 0,0,0 – script

LevelManager

The color of different materials. The dark green and light green square haven’t Box collider while the red square added Box collider 2D.

material_color

Background Picture keep scrolling and scroll script

texture-01 Scroll

The cloud moving:

CloudMove

Camera: follow the playerController

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Background Music : Logic Pro X屏幕快照 2016-05-06 22.09.10