“You find the torch , but the fire never warm.
You find the tree, but it hasn’t seeds.
You find the river, but the water never run.
You find the windmill , but the wind never come.
You find the place we play together , but I never been.
Memory is confusion and chaos, if you can, to live in the present.”
–The sentences from the BY MY SIDE
This game is thinking about the human and the virtual word. What kind of world in the game is reasonable or everything is possible in the virtual world. The present maybe in the real world and it also includes the virtual world. How can we define reality and existence?
The game was built by Unity and Blender. Player can press the up/down/right/left arrow to control the character.
The Process and Problems
Modelling in Blender
After sketches about the character and the objects, using Blender to model.
The Character Player modeling and animation in Blender
After preparing all the objects, import them to Unity.
The character animation is complex for me, even thought I followed some tutorials
2.Unity: Mecanim Animation Basic
3.Mecanim Tips: Basic Walk Scripting
5.Blender Character to Unity
6.Animation System Overview
The character can walk only.Even I prepared jump and click animation.
Besides, I added the rotate and transform script and sound trigger in some objects. Particle system makes the whole scene in different feelings. The box collider with a UI script should trigger the text when the player enter or entrance, but cannot work. I left the text in the scene instead.